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Mistfal Full Crack [Xforce Keygen]





















































About This Game Description:Mistfal is a psychological thriller in a spirit of Stephen King's novels and HP Lovecraft. The literary basis - a diary of the protagonist and the chapters of the diary follow the levels of the game. The Gameplay represents an old school survival horror with stealth elements. The literary basis is inseparable from the gameplay as well as the curiosity is inseparable from the fear.Story: The protagonist is a retired soldier who fought against terrorism in the Middle East and Afghanistan. He came back home where the tragedy awaited him - his wife died. Сurrently he had to raise his son alone. One day he and his son went on a picnic together to the abandoned National Park "Mistfal". Once upon a time, in childhood, the main character used to came there with his father. Now he tries to investigate the sinister story that led to the closure of the park. Suddenly the picnic turned into a nightmare. The mist, rising from the valley, brought superstitious horror. With the advent of the night the old legends of these places come alive and the protagonist had to overcome all the difficulties and fears, in order to save his son.Features:Complete the passing game is 3-6 hours The total volume of the literary part of the game is 14 sheets of A4 size, but you can skip reading, although I highly recommend:)Various locations: natural, mystical and industrialMoving between worlds using portalsSolution of different quests to pass the levelsThe enemies are powerful ans fast - to escape from them is difficultFocus on the stealth walkthroughGraphics settings: resolution, brightness, texture quality etcControl settings with the ability to reassign keys, inverse mouse, reassign gamepad buttons 7aa9394dea Title: MistfalGenre: Action, Adventure, IndieDeveloper:Sergei MininPublisher:Sergei MininRelease Date: 7 Jul, 2016 Mistfal Full Crack [Xforce Keygen] \u2b50\u2b50\u2b50\u2b50\u2b50. Stephen King's and HP Lovecraft would be ashamed of this game. The only horror in this game, is the skeleton model and the objects going through the walls.. THATS THE TRUE HORROR!Go to 10:38 That is what stephen king would do if he saw this game..https:\/\/www.youtube.com\/watch?v=rC_bgNxnW-Q. There are many problems with this game and not many redeeming qualities.Pros:- Graphics are acceptable.Cons:- The mechanics are not properly explained.- Not scary.- The game consists of following a linear trail in the woods, with minor detours.- There is just a single model of an enemy: a ghostly skeleton that's not scary at all.- Primitive combat mechanics (simple melee slugfest).- Not worth $7 at all.- Objects can be thrown through walls.- The character can go through walls, getting stuck in places you're not supposed to be, and being forced to restart.- The story is not presented in an engaging manner: obnoxious cutscenes, and extremely long backstory lores.I wouldn't play this game if it were free.Check out my video for a pointless powerthrough of the first half of the game: https:\/\/www.youtube.com\/watch?v=SWXX_kfpwrI&feature=youtu.be. It's a shame that for all the effort the developer to put in the game, even after putting the game for free, it's barely hanging on recommendation. A free game definitely sets the bar pretty low on expectation (especially from a solo developer), but if the game isn't worth the players time through and through, it still shouldn't be recommended. Sadly, there is just a lot of things that leave me uninterested and frustrated. Still, I do commend the developer for putting a lot of effort in the game with making the game long enough and creating a dark story. On top of that, making the game free.Here are the downside to the game:English writing and length of reading needs some work. The grammar and syntax is confusing at times thus making it almost unbearable to read, let alone over 10 pages worth for each level. This is actually sad because the legend of Mistfal was quite interesting. Having to venture into the park's lore to find missing individuals and to find a missing son is intriguing. It's like finding out whether the Blair Witch legend is true and venturing into the forest only to fall victim as well. Anyway, the journal for each chapter is pretty long. I wouldn't mind it if the writing was good; however, each level felt like half the time I'm reading rather than playing the game. The only way I can overlook and tolerate the entire journal issue is by assuming that protagonist isn't much of a writer. The protagonist did state early in the game that he didn't want to write in the journal hence his writing skills is lacking. Another reason is, it's a journal. Journal's are meant to be private and doesn't necessarily have to be grammatically correct.Combat is atrocious. Granted, the game is meant to be more stealth rather than engaging the enemy, but still. If the player failed to sneak attack the enemy from behind, most of the time, the player will die in a head to head combat. The only way to survive is to run away. When the player gets hurt, there is no recovery. The only hope for progress is an auto-save. This leads to the next problem.Sometimes the checkpoints are too far. One particular level had me grab a totem and then placing it on another totem. This combined totem sends me to another dimension which allowed me to kill off baddies. The problem is, when I killed off majority of the bad guys, I ended up dying on one of them. When the game restarted, I had to do the entire time consuming section again. Thankfully, there are levels where you don't have to kill every or any bad guys. Also, you don't have to combine all totems to move on to the next level. Finally, there is one level where you have to do some platforming. That concept added to the game was brutal and frustrating. Every time you fail, you would have to tolerate a slightly long load screen to try again.There are just a small handful of positives the game has on top of the length of gameplay and the game being free. One of which is the consistent dark mood and atmosphere. Another are the flashy images. These can be a creepy, jump-scare tactic but also annoying at times. Interestingly though, if you pay attention, there are clues in the image that can help progress a level.Finally, each level can feel diverse as you progress. Most levels have the same gameplay but at least the setting appears different.At the end of it, the game can be worth a try if anyone can tolerate its several flaws, and it wouldn't cost you a penny other than your time. If not, just skip this one.. - The mechanics are not properly explained.- Not scary. No horror.- The game consists of following a linear trail in the woods, with minor detours.- There is 1 enemy .. a ghost-skeleton.- Objects can be thrown through walls.- The story is not presented in an engaging manner, mixed up cutscenes, and extremely long backstory lores.+ Trading cards?. Well, it's not terrible.There's definitely worse horror games out there for sure. And given the name of the developer I think it's fair to say this is a solo effort. Also that English isn't his first language, which means he gets forgiven to some degree for the atrocious translation. Not so much for having pages and pages of poorly written dialogue in the game diary!There's a couple of hours of gameplay here with the world's worst flashlight. Granted the areas are quite small so it's not too difficult to piece together a map of the area in your head.There's a fairly standard story pieced together about ancient indian spirit grounds and demon possession, which is passable. Then they pull a cheap "shock" twist at the end out of no where which doesn't really make sense and it feels like they just mashed that ending onto their indian ghost spook tale because it wasn't going anywhere.But enough about story, what about the gameplay. Gameplay-wise it's not terrible. You roam about most areas, stealthing by the spooks, trying to find 3 totems to lash together, and then perform a "ritual" which basically involved spinning the totems until they line up with some nearby spinning lights. Once that's achieved the spooks in the area are banished and you're free to complete whatever action you need to take to remove an obstacle to move forward - be that knocking down a fence, refueling a generator, etc. Standard-fare. There are a few decent moments scattered throughout. The lift sequence does deserve an approving nod for building some amount of tension but it's over quickly. And the game doesn't lean too heavy on the jump-scares at all. The sound of the spooks is relatively creepy, and at times it can be fun crouching past and threading through the fairly crowded areas (pre-ritual). Note however that the game is quite janky overall so be prepared for that if you dive in.I wanted to recommend but there are simply far better games to spend your time on. It doesn't do anything unforgivable, but nor does it rise above.. It didn't just leave me indifferent... It left me clueless and bored. The game itself looks ok from the get go... But the going goes down hill really freaking fast. The game tells you nothing... At all. Go to the waterfall sure, but why? Ohh and did I tell you that the monster you can't kill blocks the sidepath you need to go. And why does it feel like the axe does nothing when I hit things? And the spiritworld? What? I don't even. The keybindings atleast for me didn't work. And the random pictures poping up in your face from time to time is just cheap failed jumpscares. The random cricket noice is loud and so is the ear ringing noice... With some work... Alot of work, this game might be something. But as it is now it is not worth waisting your time on.. Graphics are okay but gameplay is boring. Didn't expect much for 50 cents but this is just bleh.

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